﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CapturarObjetos.Cenas
{
    public class Cena_Fimdejogo
    {
        private Texture2D fundo;
        private GameWindow Window;
        public Song musica;


        public Cena_Fimdejogo(ContentManager Content, GameWindow Window)
        {
            this.Window = Window;
            fundo = Content.Load<Texture2D>("telafimdejogo");
        }

        public void Update(GameTime gameTime, KeyboardState teclado_atual, KeyboardState teclado_anterior)
        {
            if (teclado_atual.IsKeyDown(Keys.V))
            {
                Game1.cenaAtual = Game1.Cenas.JOGO;

                //jogador.resetenergia = true;
                //clock.reset();
                //clock.isFinished = false;
                //clock.reset();
                //LoadContent();
                //cenaAtual = Cenas.JOGO;
                //clock.isFinished = false;
                //clock.reset();
                //LoadContent();
                //this.Exit();
            }   
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(fundo, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);
        }

    }

}
